Topic : Technology

31
Oct 09

Thought Provoking Look at Multi-touch Interfaces

I recently saw a thought-provoking video from 10/GUI on the potential for multi-touch user interfaces in desktop computing. The video suggests a radical change in desktop UIs that could bring the interactivity of the iPhone, and more, to a desktop O/S.

This is exciting stuff. While I see plenty of issues with the concept as presented by 10/GUI, there is no doubt multi-touch technology gain an increasingly important presence in desktop computing. It will be up to UX professionals to make sure it isn’t just a technology in search of a problem to solve. In fact, the new challenges that will need to be addressed in the realm of human-computer interaction promise a very interesting future.

For example, in the 10/GUI video the multi-touch pad is placed in front of the keyboard. This could potentially force the keyboard to be farther away from the user than they like. I also see problems with unintended signals getting sent to the touch surface by accident when the user is actually typing on the keyboard (this happens all the time now with laptop touch pads set in front of the keyboard). Sure, the touch surface could be smart enough to know when someone is typing and not be engaged, much like how the iPhone dims as you bring it to your ear to conserve the battery when you are using it as a phone, but what would this do for applications in which the user has to move quickly between the two input modes.

On the other hand, the 10/GUI concept solves the problem with systems like HP TouchSmart that force the user to place their hand in front of the screen and obscure their view (not to mention the smudge marks on the screen).

Maybe it will be better to place the touch surface to the left or right of the keyboard in a user-selected location, much like Wacom tablets are used today. Wacom’s Bamboo is in fact moving us a step closer to the future imagined by 10/GUI. Beyond the ergonomic challenges, there is the learning curve for people who are not computer power users and the challenge of getting people to think about information spaces as linear, as 10/GUI’s con10uum proposes.

Yet another question is what applications exist that could really benefit from this kind of desktop input. The slider example offered by 10/GUI is not an accurate reflection of how soundboards are used. Usually a sound engineer will be manipulating just one or two inputs at the same time. Of course the iPhone has shown that once you build a technology infrastructure to support new means of interaction, the creative power of the development community will find new and exciting ways to use it. Virtual piano anyone? Exciting stuff indeed.

Ever since Microsoft Surface gave us a glimpse of multi-touch interfaces beyond the smartphone, we’ve wondered what future interactive experiences might be like. While far from perfect, the 10/GUI con10uum concept is another opportunity to get us all thinking about how we might design a very different future.

27
May 09

Getting Excited About HTML 5

There are some pretty exciting things coming in HTML 5 that will allow us to advance web interfaces even further than we have with the current generation of Ajax and other technologies. With backing from the market dominaters like Google and the legions of open source developers who will surely take hold of these, we could be getting closer to the mythical end of the desktop. How close will be determined by the creativity of designers and developers as much as anything else. And, of course, IE’s dominance and lack of support for standards will continue to hold us back, so the true pace of advancement is anyone’s guess.

Tim O’Reilly has a good post and discussion on some of what was covered at the Google I/O Developer Conference this week so there’s no need to rehash it here. Note: The graphs are a bit goofy and leave one wondering what is the standard unit of measure of user experience.

Take a look also at the Working Draft on the W3 website.

29
Apr 09

Pragmatic Marketing Framework

I just finished a great three-day seminar on the Pragmatic Marketing Product Management Framework. The framework focuses on starting any product design by looking at market problems and the people in the market, instead of the technology that is being developed. Although the framework is geared toward the building of technology products, the idea of focusing on users, markets, and their problems at the start of a development effort can be applied to many industries. How many ecommerce, travel, or financial services websites have features that are there because the engineers could build them instead of a consumer saying they needed them? The framework includes many methodologies found in user centered design, including contextual inquiry, interviews, personas, usage scenarios, and focusing on user tasks and goals. The framework also provides solid boundaries between product management and development activities. Learn more at http://pragmaticmarketing.com.

27
Feb 09

WordPress for iPhone

I’m testing the WordPress iPhone app and am finding it pretty darn intuitive. There is definitely a well-defined UI convention in apps that makes them far superior to web-based iPhone sites. Once again Apple has scored big with their app model. I’m curious to see if more website operators move to creating apps instead of iPhone versions of their sites. Of course Apple could help speed that up by streamlining the process for getting them in the App Store.