Blog Archives

The Touchable Desktop

Yesterday I presented at UX Thursday in Chicago. My 20-minute talk was on The Touchable Desktop – When Responsive Won’t Fly. It looked at design considerations for websites targeting desktop computers and tablets when responsive web design is not an

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Posted in: Conferences, Interaction Design, Mobile, Usability, User Experience

The Value of Flexible Prototyping

I recently experienced firsthand the power of flexible prototyping — and it is powerful. I was doing in-lab, moderated usability testing of a mobile website experience and had reached that point where after a few participants you know you have

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Posted in: Lean UX, Mobile, Prototyping, Research, Usability

Tap Targets Should Be Sized Appropriately

It seems so obvious that tap targets on mobile devices should be discreet tappable regions on the screen. But sadly that’s not always the case, even on mobile websites and apps from major content creators. One of the main uses

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Posted in: Interaction Design, Mobile, Usability, User Experience

Float Mobile Symposium at Techweek 2012

Yesterday I attended the Float Mobile Symposium at Techweek 2012 and heard a few interesting speakers. Here are my notes: Designing for Device Independence Size on-screen elements using physical units (points), and not pixels. Differences in pixel density make pixel-based

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Posted in: Conferences, Mobile, User Experience

HoverBar for iPad

Some tech products just look so sexy. That’s how I feel about HoverBar from Twelve South, a really sharp add-on that uses a clamp to attach your iPad to an iMac, another external monitor, or a table top. I first

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Posted in: Mobile

HCI 530: Usability Issues for Handheld Devices

I just completed my latest DePaul University graduate HCI course: Usability Issues for Handheld Devices. I want to share one of the papers I wrote, a brief survey of automotive telematics and the associated usability issues and related regulatory frameworks.

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Posted in: Graduate School, Interaction Design, Mobile, Research, Usability

Adobe Shadow Device Mirroring

I recently started using a new tool for testing website designs across different mobile device screens without the hassle of having to refresh each browser I’m using. Adobe Shadow is a free tool from Adobe that allows you to mirror

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Posted in: Mobile, Technology

Luke Wroblewski on Mobile Inputs

This week I attended Luke Wroblewski’s day-long workshop on Mobile Inputs at the UX Immersion 2012 conference. Here are my notes: Mobile Input Controls New mobile inputs are not just disruptive — They introduce completely new ways of doing things

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Posted in: Conferences, Gestural Interfaces, Interaction Design, Lean UX, Mobile, Prototyping, Sketching, User Experience

Mobile UX Design With Rachel Hinman

This week I attended Rachel Hinman’s day-long workshop on The Mobile Frontier at the UX Immersion 2012 conference. The conference, a new gathering arranged by User Interface Enginnering, featured deep dives on mobile and agile development. Here are my notes:

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Posted in: Conferences, Gestural Interfaces, Interaction Design, Lean UX, Mobile, Prototyping, Sketching, User Experience

Target Brand On Target Across Platforms

A recent discussion at work about how responsive web design could lead to brand consistency across platforms by repurposing and restyling shared content in a device-appropriate way got me thinking about how companies ensure common brand treatments in our multi-device

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Posted in: Mobile, User Experience